

Chef was designed by David Morgan-Mar in 2002.Īccording to the Chef Home Page, the design principles for Chef are: Dungeons can have 1 or 2 chest spawns at a time (2 confirmed in Tomb of the Apostates).Chef is a stack-based language where programs look like cooking recipes.Chest spawns in dungeons (at least Tomb of the Apostates) have a 2 minute respawn time.A specific node can respawn immediately after harvested (though rarely).Nodes and chests can spawn right in front you.For ore/wood/cloth spawns there is a small chance (~10%) for the next tier's material to show up.For example, an ore node will only ever have ore. Each spawn point is for a specific resource type and will only have that resource spawn there.There are a set number of node spawns in a zone.Resource Node and Chest Spawn Notes Ī few observations and theories on resource node and chest spawning: Also includes a variety of other resource nodes and several chests. Bangkorai - Along the river/water in the West/SW.Stormhaven - Along the river SouthWest of the Wind Keep Wayshrine (see note above).Also includes one chest and one special event spawn. Has a variety of all node types (runes in particular) in a small area with minimal aggressive mobs. Along the river SouthWest of the Wind Keep Wayshrine in Stormhaven.This permits as much one chest per minute. Malabal Tor - In the Tomb of the Apostates dungeon there are 2 chests with 10 spawn locations which are relatively easy to access.Grahtwood - The west of the zone around Reman's Bluff has a lot of chest spawns in easily accessible areas.


Looks like all 6 professions use the same levels.
